

Update to the muscular schlong's mesh shape, I think I made it a bit too muscular and texture stretched too much, so thats fixed I still need to test a ton and tweak but the next update here will include the following. Ive been investigating and learning HDT & its aspects, as well as animations, and even the SAM hdt anus mesh lol, I have more learning to go, but things are progressing nicely to be able to add the full feature-set of working body collisions including anus/throat/schlong, with dynamic schlong floppiness, auto retracting foreskin for schlongs that have em, & potentially also custom beast race plus werewolf retractable & sheathed schlongs.

Regular And Muscular Schlongs have retractable foreskin.Īdded updated HDT capable underwear - visible with some revealing armors, & if using no-shlong option on character or npc.Īdded optional patch for esl flagged schlong plugin esp's, its in downloads, it will have same version number as release it goes with in its file name. Theres now 3 Schlong types Regular, Muscular, Cut (more to come), all schlongs are the High Poly based version now.Īdded Support for SAM Morphs for Racemenu mod Recreated a Cut schlong type that looks circumcised & has no foreskin mesh.


Bonus was fixing all that all the twitching body parts issues went away. I investigated the HDT-SMP xml files and setup, found & fixed things until balls were behaiving. Made this patch for the existing SavrenX continuation mod to fix some things and add more, eventually we might merge these for easier installation. The conflicts (for me at least) were causing HDT problems and gave me the twitchy body parts bug. There was only one schlong type in cut/uncut The SOS + SAM HDT-SMP schlongs on SkyrimSE didnt have working collisions for me, the balls flew around a lot, through the thighs, penis, etcetera, nothing collided as it should.
